Super Turret

Super Turrets are super-powerful towers that shoot a whopping 30 shots per seconds, have a big range, and have multiple insanely powerful upgrades. It can hit flying enemies, too!

Base Stats
Damage: 45

Firing Speed: Supersonic

Range: Big

Pierce: 1

Cost: 2500

Upgrade 1
Damage: 45

Firing Speed: Supersonic

Range: Quite Big

Pierce: 2

Cost: 1250

Upgrade 2
Damage: 45

Firing Speed: Supersonic

Range: Extremely Big

Pierce: 3

Special: The Super Turret's shots ignore armor and reduce armor by 10 every shot.

The Super Turret now shoots 60 shots per second.

Cost: 3000

Upgrade 3 Path 1
Damage: 90

Firing Speed: Supersonic

Range: Extremely Big

Pierce: 15

Special: The Super Turret's shots ignore armor and reduce armor by 10 every shot.

The Super Turret becomes a Sun Turret, which shoots 3 streams of sun bullets at a time.

Cost: 9000

Upgrade 4 Path 1
Damage: 90+

Firing Speed: Supersonic

Range: Leviathanic

Pierce: 50+

Special: Sacrifices all towers near it, but the more towers there are that get sacrificed, the more powerful the Sun Turret will become. The Sun Turret's shots ignore armor and reduce armor by 10+ every shot.

The Sun Turret becomes an omni-powerful God Turret.

Cost: 54,000

Upgrade 3 Path 2
Damage: 45

Firing Speed: Supersonic

Range: Extremely Big

Pierce: 3

Special: The Super Turret's shots ignore armor, and the Super Turret gains an extra, independantly firing gun.

The Super Turret becomes a Twin Super Turret.

Cost: 4500

Upgrade 4 Path 2
Damage: 270

Firing Speed: Supersonic

Range: Extremely Big

Pierce: 7

Special: The Twin Super Turret's shots ignore armor, and the Twin Super Turret has two independantly firing guns and the Terra Bolt ability.

The Twin Super Turret becomes an Ultra Turret.

Cost: 13,500

Ability
Terra Bolt: Destroys all enemies within range of the Ultra Turret and does 10,000 damage to bosses.

Damage: Infinite(10,000 to bosses)

Cooldown: 15 sec.

Weaknesses

 * Electric elemental enemies(ability only)